Apple, Google Vie to Offer Exclusive Game Apps - Wall Street Journal

April 20, 2014 7:48 p.m. ET

A long-running battle between Apple Inc. AAPL +1.19% Apple Inc. U.S.: Nasdaq $531.17 +6.23 +1.19% April 21, 2014 4:00 pm Volume (Delayed 15m) : 6.43M AFTER HOURS $531.26 +0.09 +0.02% April 21, 2014 7:59 pm Volume (Delayed 15m): 92,046 P/E Ratio 13.09 Market Cap $468.54 Billion Dividend Yield 2.30% Rev. per Employee $2,163,820 04/21/14 As Phone Subsidies Fade, Apple... 04/21/14 iPhone or Health Insurance Car... 04/21/14 HEARD ON THE STREET: Netflix P... More quote details and news » AAPL in Your Value Your Change Short position and Google Inc. GOOGL -0.73% Google Inc. Cl A U.S.: Nasdaq $539.37 -3.97 -0.73% April 21, 2014 4:00 pm Volume (Delayed 15m) : 2.40M AFTER HOURS $538.17 -1.20 -0.22% April 21, 2014 7:54 pm Volume (Delayed 15m): 26,631 P/E Ratio N/A Market Cap $363.27 Billion Dividend Yield N/A Rev. per Employee $1,281,850 04/21/14 Mulally Set Ford on a Stronger... 04/21/14 Apple vs. Google: Videogame Ed... 04/21/14 Jobs's Behavior an Issue in Wa... More quote details and news » GOOGL in Your Value Your Change Short position for mobile dominance is spreading to the most lucrative genre of apps: videogames.

The two Silicon Valley giants have been wooing game developers to ensure that top-tier game titles arrive first on devices powered by their respective operating systems, people familiar with the situation said.

In exchange, Apple and Google are offering to provide a promotional boost for these games by giving them premium placement on their app stores' home pages and features lists, these people said.

App Store

Last August, for the launch of "Plants Vs. Zombies 2," a highly anticipated sequel to a popular zombie-survival strategy game, publisher Electronic Arts Inc. EA +1.49% Electronic Arts Inc. U.S.: Nasdaq $27.98 +0.41 +1.49% April 21, 2014 4:00 pm Volume (Delayed 15m) : 2.53M AFTER HOURS $27.98 0.00 0.00% April 21, 2014 4:29 pm Volume (Delayed 15m): 40,593 P/E Ratio N/A Market Cap $8.54 Billion Dividend Yield N/A Rev. per Employee $393,441 04/20/14 Apple, Google Vie for Exclusiv... 04/17/14 Microsoft Has Sold More Than 5... 04/11/14 Nordic Game Makers Seek Winnin... More quote details and news » EA in Your Value Your Change Short position struck a deal with Apple, which promoted the game prominently in its App Store, according to people familiar with the matter.

In exchange, one of these people said, EA agreed to give Apple about a two-month window of exclusivity for the title, which wasn't released on Google's Android software until October.

ZeptoLab's sequel to its popular puzzle game "Cut the Rope," introduced in December, reflected a similar pattern. The company and Apple agreed to about a three-month window of exclusivity for Apple's App Store, in exchange for the store prominently promoting the game, one person familiar with the matter said. ZeptoLab launched an Android version in late March.

Apple and Google representatives declined to discuss specifics of their exclusivity efforts. Exclusive titles are a common marketing strategy for videogame consoles, but are new to mobile apps.

Their rise marks an escalation in the battle for mobile-device customers, with Apple particularly determined to counter the rise of Google's free Android software.

Emily Greer, head of Kongregate, a gaming service owned by retailer GameStop Corp. GME -1.21% GameStop Corp. Cl A U.S.: NYSE $40.97 -0.50 -1.21% April 21, 2014 4:01 pm Volume (Delayed 15m) : 1.84M AFTER HOURS $40.97 0.00 0.00% April 21, 2014 4:29 pm Volume (Delayed 15m): 13,455 P/E Ratio 13.43 Market Cap $4.78 Billion Dividend Yield 3.22% Rev. per Employee $531,735 04/20/14 Apple, Google Vie for Exclusiv... 04/16/14 Home Depot Joins the Shale Rus... 03/27/14 U.S. Stocks End Slightly Lower More quote details and news » GME in Your Value Your Change Short position , likened the contest to an "arms race" for the best content.

"When people love a game, and it's not available on an alternate platform, they'll change platforms," she said. "The level of attachment a person has to a game can exceed almost anything."

Apple, which quickly became a leader in the smartphone market after introducing the iPhone in 2007, has been grappling with growing sales of Android-based phones by Samsung Electronics Co. 005930.SE -0.36% Samsung Electronics Co. Ltd. S. Korea: KRX KRW1375000 -5000 -0.36% April 22, 2014 10:10 am Volume : 24,306 P/E Ratio 6.95 Market Cap KRW227707.10 Billion Dividend Yield 1.00% Rev. per Employee N/A 04/21/14 As Phone Subsidies Fade, Apple... 04/21/14 10 Apps People Actually Want i... 04/21/14 Microsoft, Motorola Make Deal ... More quote details and news » 005930.SE in Your Value Your Change Short position and other manufacturers.

Nearly 80% of the one billion smartphones shipped around the world in 2013 used the Google-developed software, according to research firm IDC. At the same time, Apple's market share has dwindled to 15%.

Apple for years attracted most new apps first. Game makers say that was partly because it was easier to develop games for Apple's iOS software and that it ran on fewer devices. By contrast, there are many variants of Android, which runs on a wide range of smartphones and other devices.

But Android has gained ground in recent years, leveling the playing field between the two camps. Besides the attractions of Android's huge market share, tools for writing software have gotten easier to use.

WSJD is the Journal's home for tech news, analysis and product reviews.

Some $16 billion was spent on mobile apps last year, according to a joint study by research firms IHS and App Annie. Videogames accounted for more than 70% of the total, according to App Annie estimates.

"Videogames are critical applications," said Patrick Mork, a former director of global marketing for Google's app store and now chief executive of mobile- game company Unspoken Tales. "Not only is it where people are spending their time and money, they also showcase the power of computing on their devices."

Game developers, meanwhile, face increasing pressure to stand out from their rivals and persuade gamers to try their wares.

Prominent display in an app marketplace can produce as much as a tenfold spike in daily downloads, depending on the location of associated banner ads and how long a promotion runs, Mr. Mork said.

For Apple, the push to secure exclusive games challenges a long-standing policy of leaving decisions about which apps its App Store promotes to an "editorial team" that tests the software, without taking business considerations into account.

As Android's influence has grown, Apple's editorial team has been factoring in exclusivity to a greater degree after it deems an app to be attractive, according to people familiar with the process. The editorial team also will give greater consideration to titles recommended by its developer-relations staff, they said.

Apple doesn't offer money for game exclusives, only marketing or promotional assistance, these people said. It typically makes such offers after meetings in which game makers either discuss or demonstrate their coming titles.

The Electronic Arts and ZeptoLabs games were promoted in a large box at the top of the App Store's home page.

An Apple spokeswoman declined to comment, as did a spokesman for ZeptoLabs. An EA spokesman said the company "works closely with both Apple and Google."

Gonzague de Vallois, head of sales and marketing at French developer Gameloft, GFT.FR 0.00% Gameloft SE France: Paris 7.00 0.00 0.00% April 17, 2014 5:35 pm Volume : 120,495 P/E Ratio 88.94 Market Cap €588.20 Million Dividend Yield N/A Rev. per Employee €37,501.4 04/20/14 Apple, Google Vie for Exclusiv... More quote details and news » GFT.FR in Your Value Your Change Short position creator of the popular "Asphalt" racing-game series, said he and Apple had discussed swapping exclusivity for promotion, but Gameloft ultimately decided it would be better to launch an iOS and Android simultaneously. "We haven't found the case where it makes sense for us," he said.

Google has struck deals to help promote apps that integrate Android branding. In one example in March, Game Insight, a popular Russian app developer, says it offered discounts on items shaped like Android's robot mascot that were sold within a game. In return, Google agreed to feature the company's app in a specific section of its app store.

Amazon.com Inc., AMZN +1.83% Amazon.com Inc. U.S.: Nasdaq $330.87 +5.96 +1.83% April 21, 2014 4:00 pm Volume (Delayed 15m) : 2.96M AFTER HOURS $332.44 +1.57 +0.47% April 21, 2014 7:53 pm Volume (Delayed 15m): P/E Ratio 560.80 Market Cap $149.51 Billion Dividend Yield N/A Rev. per Employee $634,714 04/21/14 HEARD ON THE STREET: Netflix P... 04/21/14 Taiwan Export Orders Grow in M... 04/20/14 Apple, Google Vie for Exclusiv... More quote details and news » AMZN in Your Value Your Change Short position too, has gotten into the act. The online retailer has sought exclusivity deals with game developers as a way to boost the appeal of its Kindle family of Android devices.

Amazon is offering premium placement on its app store's home screen in exchanges for exclusivity, according to people familiar with the matter. "We work with many developers to bring their apps to the Amazon Appstore, some of which are exclusive to our store," said an Amazon spokeswoman.

Software exclusives appear to attract buyers to specific hardware products, particularly in the videogame industry. That inspired Microsoft Corp. MSFT -0.17% Microsoft Corp. U.S.: Nasdaq $39.94 -0.07 -0.17% April 21, 2014 4:00 pm Volume (Delayed 15m) : 21.84M AFTER HOURS $39.99 +0.05 +0.13% April 21, 2014 7:57 pm Volume (Delayed 15m): P/E Ratio 14.63 Market Cap $332.11 Billion Dividend Yield 2.80% Rev. per Employee $841,040 04/21/14 Mulally Set Ford on a Stronger... 04/21/14 Mulally Moves Up His Ford Depa... 04/21/14 Ford's Mulally Talks Mark Fiel... More quote details and news » MSFT in Your Value Your Change Short position to secure an agreement that "Titanfall," EA's new and well-regarded space-age shooting game, would be released only for Xbox consoles and personal computers this spring.

But Lewis Ward, an analyst at IDC, questioned whether exclusive titles have comparable impact on consumers' choices for tablets or smartphones.

"In terms of decision factors of why you buy the device you do, games are very low," he said.

Write to Ian Sherr at ian.sherr@wsj.com and Daisuke Wakabayashi at Daisuke.Wakabayashi@wsj.com



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